If you've got the ingredients to hand it's just a matter of hopping into the radial menu. I also really like how weapon combining has been simplified. For switching between types it's a mid-combat button press while for switching weapon within a type it's a tap of a d-pad direction or a quick hop to a radial menu by holding that same button. The end result of this system is remarkably slick: you can switch between different weapon types far more easily than scrolling left and right through one clunky long menu. Hitting down will use a health item.Įach category has its own distinct number of inventory slots that can be upgraded as Frank levels up and each type of weapon is assigned to a particular button for use. Each of these is assigned a direction on the D-Pad, so pressing up on the D-pad will cycle between your different melee weapons. The new weapon equipping system is clever - rather than one great big line of weapons as an inventory stuff you pick up is split into four categories: thrown, melee, firearms and health-replenishing. Many of the decisions here are good ones in isolation, for what it's worth. Dead Rising 4 feels like a series mid identity-crisis, simultaneously reaching back to its heyday while desperately streamlining in search of wider appeal. I'm still not sure if that was a lie or if what made Dead Rising great was so fundamentally misunderstood that they really believe it. "We're going back to the roots," was the battle cry of Capcom Producers as they lined up for pre-launch interviews. The truth is less harsh than the outside picture: Dead Rising 4 is a well-made video game, and plenty of people will enjoy it - but I can't help feel apathetic about its positives considering it has strayed so far from what made Dead Rising so unique. "Dead Rising 4 is a well-made video game, and plenty of people will enjoy it - but I can't help feel apathetic about its positives considering it has strayed so far from what made Dead Rising so unique."Īlarm bells were everywhere, and so I went into the final release with gritted teeth. Survivors now don't have to be escorted, merely rescued. Now only items immediately useful in the also-streamlined combo weapon system can be snatched off store shelves. In the original Dead Rising you could pick up what felt like anything, even useless items like stacks of CDs or crockery. A forage around the world reveals that there really isn't the same depth of detail to what can be picked up and used in the fight against zombies. The timer was gone, with it removed a great deal of pressure and strategy for the player to work through. Soon the same thing that'd happened to Frank began to emerge around other areas of the game. The more that was revealed about the game, the more worried I became. Where before he was the straight but quirky guy in a mad world, he's now in on the joke, all quips, nudges and winks. From an outside perspective it looked suspiciously like Frank's excellently goofy eighties Dan Aykroyd vibe had been focus-grouped into submission. As you all no doubt know, that excitement was pretty quickly tested.įrank was back, but in what form? At what cost? He looks different, he sounds different. It all seemed like a perfect match - and the promise that Frank West was back left me pretty much instantly excited. It was a great trailer, and the Christmas theme felt like a perfect fit for the macabre, conspiracy theory antics of the Dead Rising series. When Dead Rising 4 was originally announced as an Xbox One exclusive back at E3 2016, I was pumped. It's decent, but not a patch on the original. The same shit happens to the same guy twice.
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